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- π An advanced Salesforce developer topic πΊ
π An advanced Salesforce developer topic πΊ
Looking at 3 pillars of OOP π
Good morning, Salesforce Nerds! In the realm of Salesforce development, mastering interfaces, abstract classes, and virtual classes is paramount. ποΈ
These constructs serve as foundational pillars, shaping how developers design and implement applications.
Understanding their nuances empowers devs to craft modular, reusable code that adapts seamlessly to evolving business needs and complex software requirements.
Today, the ChaCha explains some advanced Salesforce developer stuff.
Read on! ποΈ

spidey β€οΈβ s abstractions
Table of Contents
An advanced Salesforce developer topic
Introducing
Pillars of OOP
Today weβre diving into interfaces, abstract classes, and virtual classes! π€Ώ
These are essential tools in a Salesforce developer's toolkit.
They each offer distinct benefits that enhance code structure, reusability, and maintainability. π₯
By adhering to these object-oriented principles, devs can enhance code efficiency, promote code reuse, and facilitate easier collaboration across development teams, ultimately leading to more robust and adaptable solutions!
In the 1st corner
Interfaces
An interface defines a contract that a class can implement.
It specifies a set of method signatures that any class implementing the interface must provide. π
Interfaces in Apex serve to enforce a common structure or behavior across multiple classes without specifying the implementation details.
Theyβre crucial for promoting modular design, code reusability, and ensuring consistent functionality across different parts of an application.
Interfaces have some key points:
π Declaration: Interfaces are declared using the interface
keyword in Apex.
π Method Signatures: Interfaces contain method signatures without any method bodies. They define what methods must be implemented by classes that adhere to the interface.
π Implementation: Classes that implement an interface must provide concrete implementations (method bodies) for all methods defined in the interface.
π Polymorphism: Interfaces support polymorphism, meaning you can treat objects of classes implementing the same interface interchangeably, enhancing flexibility in coding and design.
π Flexibility: Interfaces help decouple code by allowing classes to adhere to a contract without worrying about the specific details of how functionality is implemented, promoting separation of concerns.
In the 2nd corner
Abstract Classes
Within Apex, an abstract class is a blueprint for other classes and cannot be instantiated on its own. ποΈ
It serves as a partial implementation of a class, defining methods (some of which are abstract and therefore have no implementation) and possibly variables that subclasses must implement or override.
Key points on Abstract Classes:
π Declaration: Abstract classes are declared using the abstract
keyword in Apex.
π Method Types: Abstract classes can have both abstract methods (denoted with the abstract
keyword and lacking method bodies) and concrete methods (with implementations).
π Subclassing: A subclass that extends an abstract class must provide implementations for all abstract methods defined in the abstract class. Non-abstract methods in the abstract class can be optionally overridden.
π Partial Implementation: Abstract classes allow you to define common behavior and properties across related classes while leaving specific implementation details to subclasses. This promotes code reuse and ensures consistency in functionality across related classes.
π Usage Scenarios: Abstract classes are useful when you have a base class that should not be instantiated directly but provides a foundation for multiple derived classes that share common behaviors.
π Single Inheritance: In Apex, a class can extend only one abstract class (or concrete class), unlike interfaces which can be implemented by multiple classes.
In the 3rd corner
Virtual Classes
A virtual class is a class that can be extended by other classes, providing a default implementation for its methods that subclasses can override if needed.
These are commonly referred to as βParentβ classes or βBaseβ classes.
It sits between abstract classes and concrete (normal) classes in terms of inheritance and functionality. π€
Key points to remember regarding Virtual Classes:
π Declaration: Virtual classes are declared using the virtual
keyword in Apex.
π Method Implementation: Virtual classes can contain methods with default implementations, which subclasses can choose to override or extend as per their specific requirements.
π Extensibility: Subclasses that extend a virtual class inherit its methods and properties. They can modify the behavior of inherited methods by overriding them with their own implementations.
π Instantiation: Like normal classes, virtual classes can be instantiated directly if they are not marked as abstract. However, their primary purpose is to serve as a base for extension rather than instantiation.
π Single Inheritance: Similar to abstract classes, a class in Apex can extend only one virtual class (or one abstract class), which limits the direct extension flexibility compared to interfaces.
π Usage Scenarios: Virtual classes are useful when you want to provide a base implementation that can be customized or extended by subclasses, while still offering a default behavior that maintains consistency across related classes.
Summary
Takeaways
To summarize, interfaces define contracts for classes to implement, abstract classes provide partial implementation for subclasses, and virtual classes provide a base implementation that can be extended or overridden. π―
Choosing between them depends on whether you need to enforce a contract (interface), provide a partial implementation (abstract class), or allow both extension and default behavior (virtual class) implementation.
Happy coding!
Soul Food
Todayβs Principle
βStay afraid, but do it anyway. Whatβs important is the action. You donβt have to wait to be confident. Just do it and eventually the confidence will follow.β
and now....Salesforce Memes

donβt be this dude

how i see one of my fav patterns in my head

how jr devs look when i show them my codebase
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